I’ve blurred out the names on the maps, because who knows? Maybe one day I might carve out some time and get to write this novel I wanted to write since I was a kid.
Forget the history, the geography, the way Tolkien did it. You’re not Tolkien and you don’t have time for that.
You might be what’s called a pantser, an author who doesn’t know how his story will end and gets to find out as he writes it, across multiple drafts.
That’s the way Stephen King is doing it, as he’s said time and again that he doesn’t believe in plot, but in the story of a rich and juicy character.
But that’s the catch, even Stephen King is doing this: he’s writing character driven stories. He’s abandoning the Tolkien shtick from his act, the whole “I’ll build my world, and then I’ll add my story.”
Even his Dark Tower series is one great big story that revolves around its characters. It’s not necessarily plot driven, though it turns out to be one great epic.
But even Stephen King has all the other elements of theme, concept and story structure covered. He might not do it on purpose, because he’s become one hell of a master at writing compelling stories, after more than 50 years, but he’s doing it alright.
Don’t believe me? Read The Long Walk, the first book Stephen King ever wrote, at the age of 18, and later published under his pen name, Richard Bachman. And after you’ve finished reading it, check out the case study of The Long Walk and find out more about its theme, concept, character and writing voice.
See if you have a story in the first place.
Dismiss, for the time being, details like races, languages, religions and so on, and really get at the heart of it: the conflict.
What generates the conflict? That’s what you’re after.
You may have the seeds for a good conflict, therefore, the seeds for a good story and a great novel.
Say you have the generic split up medieval kingdom, from 1456 years before your present day action, though it’d be a good idea to find a setting for your story, other than a medieval one.
Your splintered kingdom turned out this way because your generic Cain and Abel had a head-on war, and at the end of that war, you had some generic hooded figure predict the coming of the generic chosen one.
Instead of the same old boring chosen one trope, go back in time and tell us why your Cain and Abel had the clash. What was the reason for your Great Sundering of The Realm?
That’s where you should start with. Don’t think “Oh, but I’ll make a prequel, once my trilogy hits the best-selling status.”
Please, please, please don’t think like that.
Prequels are only meant to meet one or two of the following ends:
That’s it. There’s rarely the case where you’ve created a world so vast and wonderful, that you can do whatever you’d like, the way JK Rowling does with her Harry Potter and Fantasic Beasts world.
You should write the origins, first.
And afterwards, write the generic prophesied chosen one story, where he gets to restore balance to the realm.
There’s the old adage “write what you know.” I can safely surmise that you’ve never witnessed a realm having its balance restored, but you know a thing or two about brotherly quarrel or at least some internal family affairs that eventually got out of control.
Look through all of your notes and scribbles and find the nuggets of gold that will make up the interesting themes, concepts and characters.
In short, find the good and solid premises.
You don’t need armies and dragons to make a good story. All you need to write about is the human nature at odds with itself.
Once you have that, you can write romance, fantasy or science fiction. It doesn’t matter.
Find the red wire that crosses your story and you’ll be on your way to becoming an author.
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